Working in the gaming industry for over 13 years I have seen a lot of progress with regards to technology. It doesn’t feel like too long ago that we were working with Flash (now Adobe Animate Pro) to create animations which are small in size and in beautiful vector artwork, not to mention some amazing game teasers and trailers.
Fast forward to around 2010 when the internet got a boost of speed and we started using After Effects to create animations. This gave us the ability to use beautifully created artwork created in Photoshop and Illustrator. Move forward a few more years later and we saw the introduction of 3D into mobile games and marketing.
The issue I saw was when there was a disconnect between the artwork and some assets which were created in 3D.
Yes, we can find excellent solutions to integrating 2D and 3D, but at what cost? Extra hours modelling, playing with textures and rendering? Expensive Plugins for After Effects?
I wasn’t a fan of either if I could find a quick and easy solution to:
1. Match the artwork exactly
2. Keep working in After Effects
3. Be able to update art quickly and easily
One of the first objects I created was a 3D rotating coin, and I think this is a great way to see just how far we can push After Effects before we need 3rd party applications and plugins.
I hope you enjoy this tutorial.
Until next time…